Layden has more than 30 years of experience in the gaming, consumer electronics & digital entertainment industries, including over 20 years at Sony Interactive Entertainment.
Dave founded Iron Galaxy in 2008 after a 5-year stint as Midway’s Technical Director.He grew Iron Galaxy from a handful of employees to a company with more than 120 developers and 3 studios.
Richard Cheah is the General Manager of Streamline Studios, a video game company focused on pushing the frontier of what is possible with digital media.
High-stakes art outsourcing is in the DNA of Yea-Ji and her team at All Pixels.
Jeff is a 24 year veteran in video games & currently the COO & Executive Producer at Yellow Brick Games. His storied career has taken him from stints with EA, Ubisoft, & Microprose.
Neil has been in the games industry since 1992 — a really, really, long time. He’s worked with amazing teams on console, PC, handhelds, mobile and of course iOS and Android. He believes the future of entertainment is through apps and is helping companies become strong and mindful of metrics and user acquisition.
Bilge is a 15 year video game veteran. Combining the knowledge of video games, technology & brands she transforms businesses into superior experience hubs by leveraging video games technology, cutting edge marketing, & economics.
Sallyann Houghton is Business Development based at the Epic Games London Innovation Lab. Based in Fitrovia, the lab is a hub for the creative community, helping customers to generate benchmark realtime content and solutions using Epic Games Unreal Engine’ software. Prior to Epic, Sallyann worked at renowned global content creation studio, The Mill. Based at the New York studio, she headed up a content division working directly with high profile and luxury brands to create stand out tech driven creative content, which included AR, VR and immersive pieces along with live action and CG animation.
Simon is an award-winning producer and creative who has been at the forefront of immersive and mixed reality content, technology and storytelling for over 10 years. He co-founded one of the first VR entertainment studios, Hammerhead, in 2014 and volumetric capture studio Dimension in 2017, before merging the two into Dimension in 2020. The result is a rapidly growing, global team creating cutting-edge XR content, digital humans and virtual production.
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