Behind Balenciaga

Behind Balenciaga

Vogue called this a “quantum leap for the industry.” Take a look behind the curtain with the people who brought you Balenciaga’s Afterworld: The Age of Tomorrow.

Show notes

This week Alexander and Stefan go behind the digital curtain with Sallyann Houghton and Simon Windsor to discuss the importance of Balenciaga's Afterworld: The Age of Tomorrow to the fashion industry and beyond.

Topics discussed:

  1. The impact of Balenciaga, “Afterworld, The Age of Tomorrow” on fashion.
  2. How the project shapes the future.
  3. How the video video games industry can shape better links to fashion and enterprise.
  4. The future of the metaverse.

Links mentioned in this episode: Epic Spotlight: https://www.unrealengine.com/en-US/spotlights/what-balenciaga-s-afterworld-the-age-of-tomorrow-tells-us-about-the-future-of-fashion

Dimension Studio: https://www.dimensionstudio.co/ Twitter @dimensionstudio

Streamline Media Group: https://www.streamline-mediagroup.com Twitter @streamlinenews

Unreal Engine: https://www.unrealengine.com/en-US/ Twitter @UnrealEngine


Hosts

Alexander Fernandez

Alexander Fernandez

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Stefan Baier

Stefan Baier

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Guests

Sallyann Houghton

Sallyann Houghton

Sallyann Houghton is Business Development based at the Epic Games London Innovation Lab. Based in Fitrovia, the lab is a hub for the creative community, helping customers to generate benchmark realtime content and solutions using Epic Games Unreal Engine’ software. Prior to Epic, Sallyann worked at renowned global content creation studio, The Mill. Based at the New York studio, she headed up a content division working directly with high profile and luxury brands to create stand out tech driven creative content, which included AR, VR and immersive pieces along with live action and CG animation.

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Simon Windsor

Simon Windsor

Simon is an award-winning producer and creative who has been at the forefront of immersive and mixed reality content, technology and storytelling for over 10 years. He co-founded one of the first VR entertainment studios, Hammerhead, in 2014 and volumetric capture studio Dimension in 2017, before merging the two into Dimension in 2020. The result is a rapidly growing, global team creating cutting-edge XR content, digital humans and virtual production.

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